Read in this order
Start with the first night if you have not opened the hatch. Use the keys and elevator page while you search. Switch to hunter responses when something is already in the room. Cameras and the birthday song are separate from the key route. Badges and passes are for the second night onward. The ending page is what plays after CALL succeeds.
Which [ποΈ] Closing Shift guides are published?
First night in Closing Shift
Clock in, ask the Puppet, open Service Hatch B-2, and learn which jobs belong to the four keys versus a room key.
Four keys, the code, and the elevator
Search the rooms that have held exit keys, rebuild the night's four digits, and call the elevator only after both halves are done.
What to do for each animatronic
Use the response the game actually names: light for Foxy, a closet or vent for Freddy, Bonnie, and Chica, and voice only where a counter was never listed.
Cameras, the birthday song, and the squatter
Use the B-2 cameras to flash the squatter, stay seated through the birthday song, and keep voice chat from turning into a chase.
Badges, levels, and the seven-day streak
Plan the 27 badges around compatible runs, and keep the level 10, 25, and 50 milestones off the same checklist as a dark escape.
Which game pass changes a night
All ten passes are optional. Match the 8 November store text to a problem you already have, and recheck the Robux price before you buy.
What the Phase 1 exit shows
After CALL, the radio walks you through the padlock and the lot. Springtrap is still there when the restaurant burns.
![[ποΈ] Closing Shift Guides Hub](/media/optimized/872a57ebf5e4a6dbb1786b6a-768.webp)