How this board was sorted
Each pass is ranked by how directly its printed effect helps a solo player finish keys and the elevator. Radar is first because it is the cheapest information. Shove Players is last because it does nothing alone. Prices and the PERMANENT wording can change. Read the live Roblox card before you spend.
S tier
Player decision First buy if surprise grabs are why your nights end. Editorial pick for solo information, not a tested detection range.
A tier
Player decision Best combat pass for players who also want ARMED ESCORT, which is handing EXG a shotgun.
Player decision Useful while you are still learning rooms. Turn the goal away from SPARED, which wants a last life.
B tier
Player decision Buy when looting is the slow part. Keep EXG visually separate from hostile Freddy.
Player decision Fits players who already know the rooms and spend the night crawling. Confirm the live card before buying.
Player decision Only if darkness is the problem. Foxy still wants the flashlight on his face.
C tier
Player decision Buy for SCRAP METAL or for a group that can spare the ammo, not as a default solo tool.
Player decision A niche for players who want breaks in walls and doors. Not needed to find keys.
Player decision Last combat buy. The one-minute headshot stun is the concrete promise. Exact damage is not.
D tier
Player decision Skip on solo nights. It has no effect when nobody is in front of you.
![[ποΈ] Closing Shift passes tier list](/media/optimized/872a57ebf5e4a6dbb1786b6a-768.webp)