Closing Shift is free to join. On 8 November 2026 the store listed ten optional passes from 50 to 599 Robux. Prices change. The numbers below are that date's list, and the verdicts are editorial readings of the store text, not damage tests.
Adding those ten prices gives 2,289 Robux if every price was still the 8 November figure and you bought all of them. You do not need all of them. You do not need any of them to call the elevator.
What the store said
| Pass | Robux on 8 Nov 2026 | Store effect | Permanent line |
|---|---|---|---|
| Radar | 50 | Nearby monsters show as blips | Yes |
| Shotgun | 70 | Ten shells a round, more in the building, knockback and a stun | Yes |
| Infinite Stamina | 99 | Sprint with no stamina drain, including vent crawls | Not in the text |
| Shove Players | 100 | Shove the player ahead of you every 7 seconds | Yes |
| Infinite Lives | 175 | You get back up after every death | Yes |
| Animatronic Bodyguard | 199 | A friendly bear searches drawers, opens doors, scouts, warns, distracts, and fights | Yes |
| Night Vision Goggles | 299 | See in the dark. The battery never runs out | Yes |
| Minigun | 299 | Tears hunters apart. They reassemble after 45 seconds. Only 3 ammo cans in the restaurant. The store calls it extremely overpowered | Yes |
| Explosives | 399 | 15 grenades and 7 C4 each round, plus crates. Can break animatronics, walls, and doors | Not in the text |
| Sniper Rifle | 599 | Scope. A head shot removes a head and stuns for one minute. A body shot knocks flat. Five rounds. Can be handed to EXG | Not in the text |
An older fan note described night vision as a one-minute battery that recharges while the goggles are off. The 8 November store text says the battery never runs out. If you are about to spend 299 Robux, read the live card. The store text is the one used on the gear page.
How to choose
Buy Radar if you die to surprises and you want the cheapest information the store sells.
Buy the Shotgun if you want a stun and a way to attempt ARMED ESCORT by handing a shotgun to EXG. Ten shells a round is the limit, with more pickups in the building. It does not delete a hunter.
Buy Infinite Lives if deaths are ending your learning runs. It does not stop a grab. It also muddies SPARED, which wants a last life.
Buy the bodyguard if looting and doors are the slow part. Remember EXG is not Freddy. Handing EXG the shotgun is ARMED ESCORT. Shooting the hunter yourself is a different action.
Skip Shove Players on a solo night. It only affects another avatar.
Treat the minigun as a badge tool and a crowd tool, not as infinite ammo. Three cans, heat, and a 45-second rebuild are all in the store text. SCRAP METAL is the teardown badge.
Night vision helps the dark. Foxy still wants the flashlight on his face, and IN THE DARK still wants the light off.
Explosives and the sniper are the expensive combat kits. Exact damage is not in the store text. The sniper's one-minute headshot stun and the explosive break on walls and doors are the parts the description actually promises.
The pass tier list ranks the same ten by how useful the store text is for a solo escape. It is an editor's sort, not a developer ranking.
